Coco's Adventure Box
Coco’s Adventure Box is a therapeutic activity box for kids facing serious health challenges. Designed to help children process the emotional challenges of illness and medical treatment. Featuring an illustrated story kids play along with, with costumes, props, and activities—all designed to build resilience. Tested and approved by hospitals, caregivers, and mental-health professionals. Ideal for children ages 5-8. More creative, impactful, and fun than a traditional care package.
What’s Included
An illustrated children’s book telling the story of a child on a sea adventure as a metaphor for a healing journey, with dry-erase activity pages
15+ lessons and activities addressing common challenges faced during medical treatment, such as a sense of loss of control, isolation, physical discomfort, altered appearance, boredom, sadness, & repressed emotional expression
Costumes, props, and materials to play-along with the story: i.e. a captain’s hat, dry-erase markers, knit mermaid tail blanket, treasure map puzzle, kaleidoscopic glasses, message-in-a-bottle, rainbow pop-it fidget toy, glow in the dark stars, mini USB flashlight
6 goodie bags, containing these gifts to be opened one chapter at a time, extending the fun over days
Ideal for children ages 5-8
Chapter by Chapter Preview
Chapter 1: Setting Sail
Value: Inspire the imagination. Give kids tools to realize their dreams and manage emotions.
Story: Coco embarks on a magical ship that can only be steered by the dreams of what she wishes to experience/feel.
Activities/items:
Captain’s hat: For a child to wear while they practice dreaming up what they wish to experience/feel—to steer their own ship.
Dry erase markers: To use throughout the book to do activity pages repeatedly.
Series of dry-erase activity pages where the child is prompted to imagine what they wish to experience, how that experience would make them feel, and what they can do today to feel that way.
Chapter 2: A Pirate Puzzle
Value: Instill a sense of accomplishment; shift perspective.
Story: Pirates come aboard the ship and ask the clever captain Coco to help them piece together their shredded treasure map in exchange for a piece of the treasure.
Activities/Items:
Treasure map puzzle: Kids put the puzzle together to open a separately wrapped piece of treasure. The puzzle comes on a tray so it can be done anywhere — even in bed — and easily put aside.
Kaleidoscope glasses: This is the treasure they get to unwrap when they complete the puzzle. Comes with a note with a perspective shifting prompt: “How can you look at something old and ordinary in a new and beautiful way like a kaleidoscope?”
Chapter 3: Mermaid Playdate
Value: Transformative play; comfort.
Story: Coco gets transformed into a mermaid for the day for a mermaid playdate.
Activities/Items:
Knit mermaid tail blanket: For playing dress up (even if confined to a bed) and feeling cozy.
Chapter 4: Penpaling
Value: Emotional expression
Story: Dolphins deliver a message in a bottle from Coco’s dog.
Activities/Items:
Message-in-a-bottle: Coco’s dog provides a humorous life update and asks the child to write back with how they are feeling. Extra stationary is provided. This is based on the success of pet pen pal programs at hospitals to get children to express emotions they otherwise wouldn’t to an adult.
Chapter 5: Cloud Spotting
Value: Fight boredom without electronics, even if stuck indoors, using your imagination.
Story: Coco fights boredom from the ship’s deck spotting shapes in the clouds and making up stories about them.
Activities/Items:
Dry erase activity page for drawing shapes in clouds they see outside their window
Rainbow pop-it fidget toy: For soothing boredom or anxiety.
Chapter 6: Glow in the dark
Value: Cultivate positive thinking and sense of connection to others.
Story: Coco witnesses bioluminescence for the first time. Used as an analogy for a lesson on the power of positive thoughts.
Activities/Items:
Dry erase activity pages for writing the happiest thoughts they can think of.
Glow-the-dark stars & flashlight: Smalls stars provided for decorating a night scene page. Big stars provided for writing down the names of people they’d like to wish well. They are prompted to send their happy thoughts to them as they charge the stars with the flashlight and then watch them glow.
FAQ
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Children ages 5-8 years old
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We currently ship within the USA.
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Yes, you can gift this item by addressing the package’s shipping address to the intended recipient.
At check out, you can add a short personal note that will be included in the package. We are unable to provide gift wrapping at this time.
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Absolutely!
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We can ship directly to a specific patient at a hospital. Most hospitals require the patient’s room number be listed on the shipping address. Note: Hospitals may move patients to different rooms over the course of their treatment. Contact the intended recipient’s family right before sending to get the correct and most up-to-date shipping address.
We advise against shipping Coco’s box to a hospital’s gift-in-kind program without prior approval as many have limited storage capacity and strict guidelines on what types of gifts they can accept and safely store.
You can donate a box to a child in need through our partnership with Make-A-Wish SC by going to the donate tab on this website.
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If you are not completely satisfied with your purchase, you may return items in original condition (within 30 days of the delivery date for a full refund or credit less shipping fees, except for a defective item). Please include the Order Invoice slip that came with your box in the return shipping box and address your returned item to:
KC’s Adventure Boxes
21 Church St.
Charleston, SC 29401If you received a defective item, please email kcsadventureboxes@gmail.com with your order number, and we will email you back a free return shipping label and credit you with a full refund once we receive the return. Please make sure to include the Order Invoice slip that came with the box in the return shipping box, so we can identify your order.